Nsight Systems is a system-wide performance analysis tool designed to visualize an application’s algorithms, help you select the largest opportunities to optimize, and tune to scale efficiently across any quantity of CPUs and GPUs in your computer. One way of making the determination of which aspect is limiting you is to use Nsight Systems™. If you are GPU bound, the GPU is not able to process the work it is issued fast enough and your engine may stall. If you are CPU bound, you will not be able to issue enough work to the GPU to take full advantage of its full processing power. When profiling a graphical application, the first step is to determine if you are CPU or GPU bound. For more information on the Frame Debugger, see Frame Debugger. This tool enables the inspection of events, API state, resource values, and dependencies to understand where your application might have issues. When debugging a rendering problem, Nsight Graphics’s Frame Debugger is the tool of choice. Nsight Graphics provides a number of tools to fit each of these workflow scenarios. When debugging or profiling, it is important to narrow your investigation to the path that provides the most impactful and actionable data for you to make conclusions and solve problems. This section describes an approach to using the Nsight Graphics tools. User Interface Reference - Provides a deep view of all of the user interface elements and views that Nsight Graphics offers.Īppendix - Contains a selection of topics on concerns not covered by any other section. This section documents each of these activities in detail. Getting Started - Offers a brief introduction on how to use the tools.Īctivities - Nsight Graphics Supports multiple activities to target your workload to the need of your work at a particular point in time. This documentation is separated up into different sections to help you understand how to get started using the software, understand activities, and offer a reference on the user interface. Nsight Graphics supports applications built with DirectCompute, Direct3D (11, 12), OpenGL, Vulkan, Oculus SDK, and OpenVR. Nsight Graphics™ is a standalone application for the debugging, profiling, and analysis of graphics applications. The user guide for NVIDIA Nsight Graphics. Problem: Force-failed QueryInterface is Reported.Problem: The Target Window Blocks the Host Window.Problem: I Can’t Attach to the Application.Problem: I Can’t Capture a Vulkan Application.Problem: D3D12 Replayer Shows More CPU Overhead than Expected.Problem: Application Runs Extremely Slowly.Problem: Application Captures Successfully, but Exits after a Time in Capture.Problem: Application Encounters an Incompatibility.Problem: Application Hangs during Capture.Problem: Application Crashes during Capture.Problem: Application Crashes at Runtime.Debugging Your Application with a Debugger.Detect Interfering Processes While Profiling.Profiling Applications with Multiple Windows.Scrubber: Frames Data and Per-Queue Events.Shader Profiling for SM Limited Workloads.App Configuration and Activity Selection UI.Generate GPU Trace Capture from a Command Line.When to Use the GPU Trace Profiler Activity.Generate C++ Capture from a Command Line.When to Use the Generate C++ Capture Activity.When to use the Frame Debugger Activity.Instrumenting Applications With The Aftermath API.Configuring the GPU Crash Dump Inspector.How To Setup and Inspect GPU Crash Dumps.Configuring Your Application for Optimal Analysis. ![]() Configuring Your System for Optimal Analysis. ![]()
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